Game: Lorelei and the Laser Eyes

Jul. 22nd, 2025 02:02 pm
isis: (medusa)
[personal profile] isis
I finished the game, yay! As I've mentioned before, this is a spooky atmospheric puzzle game, very stylized in grayscale with splashes of red, and a sort of phase-shifted overlay effect that makes everything look a little unreal. You play as a mysterious woman who has come to a mysterious hotel full of locked doors somewhere in Europe (Italy? Austria? Germany?) in 1963, at the request of a mysterious man for reasons of ??? The gameplay is very simple: you move with either a controller stick or arrow keys, and you have a single action button to interact with whatever is highlighted in front of you, or if nothing is, to bring up your "introspection" screen that includes inventory, "photographic memory" (images of everything important you've interacted with, text from books/documents/signs you've seen, etc), and "mental notes" which is where your quests, so to speak, show up, e.g. "Unlock room 1957" or "Broken elevator?" The game manual - once you find it :-) - is minimal, and a lot of the game consists of figuring out how you need to figure out the game. The story also makes little sense and is mostly vibes until you accumulate more information, as putting the story together is in some sense the point of the game.

The puzzles are mostly a matter of figuring out codes to open locks (doors, safes, puzzle boxes, computer logins) based on information that is usually near the lock, but may require extra information from books, letters, or other documents in order to transform into the needed code. Some things rely on Greek letters or Roman numerals; some rely on perspective or rotation or other transformation. Usually if I couldn't figure something out, it meant I didn't have the necessary auxiliary information, though sometimes I had it but didn't realize it was the missing piece.

I found the overall game structure really interesting, in that it's sort of separated into informal stages where there are a number of places you can go and things you can do (and a few things you can't do yet and can't figure out at all, e.g. a statue with a hole in it where obviously something is meant to go but you don't know what, or a room you can see but not enter) and within that, you can do things in any order you like, it's completely nonlinear. And then either something you do triggers an event which opens up additional places you can go/things you can do, or you solve a puzzle that gives you a key (possibly literally) to open up a new area. However, sometimes (probably often!) you receive access to a new area before you've solved everything in a previous area, though in order to fully progress the game you'll need to go back and solve whatever you missed. My brother and I compared notes occasionally, and marveled at how we often did things in completely different orders! For example, there's one area called the "Quiz Club" where you have to answer questions about in-game things in order to progress, and to get to it, you need to solve a puzzle that you have access to from fairly early in the game. My brother got there long before I did, because I missed that puzzle entirely until much later, but he was only able to answer a few of the questions, since he hadn't encountered the answers yet; by the time I got there, I was able to get through the whole thing fairly easily.

I did a bit more than 95% completion (there are some optional things you can do, some of which I chose not to) and finished in about 25 hours, which is probably dead slow, but I'm a slow gamer. I have 9 pages of notes - the facts and diagrams are of course saved in "photographic memory", but I wrote some things down so I could refer to them while in the game without having to access it (and sometimes it's not available, so you have to either remember or take notes). Also a few photos I took with my phone, heh.

The game is pretty inexpensive on Steam and goes on sale periodically (at the moment it's $17.49). As I mentioned in one of my updates, there is a really excellent hint guide on the steamcommunity.com site, which gently nudges you in the direction you should be thinking in order to solve the puzzles, rather than providing answers. You can pet the dog! You can drink espresso (after solving a certain puzzle...)! If you like puzzle games of this sort, I recommend this game!
rachelmanija: (Books: old)
[personal profile] rachelmanija
Recent DNFs (Did Not Finish)

Wake Up and Open Your Eyes, by Clay McLeod Chapman



A horror novel about - I think - how a Q-Anon analogue turns people into literal zombies. I couldn't get into this book. I don't think it was bad, it just wasn't my thing. I didn't vibe with the prose style at all.

The Baby Dragon Cafe, by A. T. Qureshi



A woman opens a cafe that's also a baby dragon rescue. I adored the idea of this book, not to mention the extremely charming cover, but the execution left a lot to be desired. It was just plain dull. I dragged myself through two chapters, both of which felt eternal, then gave up. Too bad! I really wanted to like it, because the idea is delightful.

In the Path of Destruction: Eyewitness Chronicles of Mount St. Helens, by Richard Waitt



This ought to have been exactly my jam, except for the author's absolutely bizarre prose style, which is a combination of Pittman shorthand and Chuck Tingle's Twitter minus the sense of humor, with an allergy to articles and very strange syntax. I literally had no idea what some of his sentences meant. This weirdness extends to direct quotes from multiple people, making me suspect how direct they are. And yes, this was traditionally published.

Here are some quotes, none of which make more sense in context:

It contrasts the chance jungle violence with lava flows off Kilauea - so Hollywood but predictable.

"The state's closure seems yours. Have I missed something?"

[And here's a bunch of Tinglers.]

Heart attack took Eddie in 1975.

These years since wife Eddie died Truman's fire has cooled.

Since wife Eddie died, Rob is the closest he has to a friend.

Since wife Eddie died, Truman has been a bleak recluse, the winters especially lonely.
earthspirits: (Dracula & Mina)
[personal profile] earthspirits posting in [community profile] historium
Fandom: Bram Stoker's Dracula (1992)
Characters: Dracula, Mina Murray.
Pairing: Dracula / Mina
Title: The Ride Home
Era: 19th Century
Rating: Mature - As there's romance and a brief scene of intimate lovemaking.
Word Count: 510
Summary: An imagined "in between" AU scene for the film: After Mina and Vlad Dracula leave the cinematograph, I've always wondered what happened between them on the Hansom cab ride to Carfax Abby.
 
 
 

thursday reads and things

Jul. 17th, 2025 07:02 pm
isis: (squid etching)
[personal profile] isis
I really did intend to post yesterday, but I didn't get to it. Well, it's Thursday!

What I recently finished reading:

The Tomb of Dragons by Katherine Addison, the third book in the Cemeteries of Amalo sub-series of The Goblin Emperor books. I had gone into it with mixed feelings; not that I strongly cared about
spoilerthe Thara Celehar/IƤna Pel-Thenhior ship, but I had heard that the way it was sunk was awkward and issueficcy and felt like "I was going to write this relationship in but it felt pointless after all the fanfiction", and - yeah, it was
but I enjoyed it, overall. I liked the low-ish stakes plot, and the DRAGONS, and the fairly mild author's message of what makes a person a person, and the importance of basic rights and the rule of law, which, let's face it, is a relevant message these days.

Alien Clay by Adrian Tchaikovsky, stand-alone SF. Again, a lot of people whose reviews I follow didn't like it, but I did; Tchaikovsky is hit and miss for me, but this was a hit. A biologist who is also a political dissident on an extremely authoritarian Earth is exiled as prison labor on a planet with native life that is very weird and apparently hostile. This is basically another exploration of Tchaikovsky's Theme, which is at core, I think, "How can we see the Other as a Person? How do we overcome the instinct to be closed and tribal, and instead practice empathy, leading to discussion and exchange?" There are echos of the Children of Time series, in particular Children of Ruin (the second book), I think. There is also the strong contrast between a culture which gives lip service to the importance of individuality, but demands conformity, and a culture which emphasizes the communal and the good of the community. And of course, the importance of resistance, of holding to one's core beliefs even in the face of a terrible horrible authoritarian government.

I mostly enjoyed the style except for a few references which seemed a little too grounded in 21st century reality for this future in which humans are mining multiple far-flung planets. The structure and pacing worked well for me. Warning for a terrible horrible authoritarian government that doesn't give a shit about human lives other than their own, and body horror, and an ending which may strike some people as not entirely happy, but which satisfied me. [personal profile] sovay, it's very different from Elder Race but if these themes appeal I think you'll like it.

"Rapport: Friendship, Solidarity, Communion, Empathy" by Martha Wells, a Murderbot short story, in which Murderbot doesn't explicitly appear, but ART | Perihelion has recently met it for the first time. It's from Iris's point of view, on a mission with the rest of the crew, and really the mission is just a framing device McGuffin for "Peri has changed because it met someone?!?", and I agree with [personal profile] runpunkrun's take that there are way too many words devoted to them walking around on this mission which turns out to be not really relevant, compared to the actual point of the story. Still, it's nice to have a bit about Murderbot from not Murderbot's POV.

What I'm reading now:

Just started on the seventh and last Shardlake book by CJ Sansom, Tombland.

What I recently finished watching:

Murderbot! I enjoyed it! I (mostly) appreciate, or at least understand, the changes they made in adaptation. (Not sure why it's not enough for Pin-Lee to be Space Lawyer, but also must be Badass Fighter? And the Arada/Pin-Lee/Ratthi thing didn't seem to have any reason for being and just felt a bit cringe.) I really loved the ending, and Gurathin's whole general arc, and SANCTUARY MOOOOON, and Mensah is chef's kiss perfect.

Speaking of Sanctuary Moon, Murderbot vidded it! Okay, it was really [archiveofourown.org profile] pollyrepeat, but: RADIOACTIVE by Murderbot [vid]!!!

What I'm watching now:

Arcane, because B watched the first episode during the winter, riding the stationary bike, and decided I might like to watch it with him, so moved on to something else so we could watch it together. Not very far into it yet.

What I recently listened to:

The third episode of S3 of The Strange Case of Starship Iris, which, I really liked this one!
rachelmanija: (Books: old)
[personal profile] rachelmanija


Kelly Ramsey became a hotshot - the so-called Special Forces of firefighting - with three strikes against her. She's a woman on an otherwise all-male crew, a small woman dealing with equipment much too big for her, and 36 years old when most of the men are in their early 20s. If that's not enough, it's 2020 - the start of the pandemic - and California is having a record fire year, with GIGAFIRES that burn more than ONE MILLION acres. At one point her own hometown burns down.

The memoir tells the story of her two seasons with the Rowdy River Hotshots, her relationship with her awful fiance (also a firefighter, on a different crew), her relationship with her alcoholic homeless father, and a general memoir of her life. I'd say about three-fifths of the book is about the hotshots, and two-fifths are her fiance/her father/her life up to that point.

You will be unsurprised to hear that I was WAY more interested in the hotshots than in her personal life. The fiance was loosely relevant to her time with the hotshots (he was jealous of both the male hotshots and of her job itself), and her alcoholic father and her history of impulsive sexual relationships was relevant to her personality, but you could have cut all of that by about 75% and still gotten the point.

All the firefighting material is really interesting, and Ramsey does an impressively good job of not only vividly depicting hotshot culture, but also differentiating 19 male firefighters. I had a good idea of what all of them were like and knew who she meant whenever she mentioned one, and that is not easy. You get a very good idea of both the technique and sheer physical effort it takes to fight fires, along with plenty of info on fire behavior and the history of fire in California. (She does not neglect either climate change or the indigenous use of fire.)

This feels like an incredibly honest book. Ramsey doesn't gloss over how gross and embarrassing things get when no one's bathed for weeks, you've been slogging through powdery ash the whole time, there's no toilets, and you're the only one who menstruates. She depicts not only the struggle of trying to keep up with a bunch of younger, stronger, macho guys, but how desperate she is to be accepted by them as one of the guys and how this causes problems when another woman joins the crew - a woman who openly points out that flawed men are welcomed while every mistake she makes is taken as a sign that women can't do the job.

I caught myself wishing that Ramsey hadn't had an affair with one of her crew mates as many readers will think "Yep, that's what happens when women get on crews," and then realizing that I hadn't thought that about the man who had the affair with her. Even I blamed Ramsey and not the equally culpable dude!

Ramsey reminded me at times of Amy Dunn's vicious description of the "cool girl" in Gone Girl, but to her credit, she's aware that this is a persona she adopted to please men and fill the void left by her alcoholic dad. Thankfully, there's a lot more to the book than that.

wednesday update

Jul. 9th, 2025 07:00 pm
isis: (coffee label)
[personal profile] isis
I don't have much to say about books or TV, because I am still in the middle of my current read and current show. But! For those of you who casually enjoyed the podcast The Strange Case of Starship Iris, the third (and final) season is coming out now. There are a couple of "mini-sodes" which will help you catch up to what's going on, and two regular episodes, and the third will be out soon (it's out to high-dollar Patreons but I am a low-dollar contributor). I listened to the mini-sodes when they came out, and today on my run I listened to the first two regular episodes. Again, I kind of feel like I'm using dystopian fiction about authoritarian regimes as escapism from actual authoritarian regimes...

But the real reason I wanted to post was to say that I'm a bit more than 55% through Lorelei and the Laser Eyes, and there's a 30% discount for it in the Steam sale which ends tomorrow, so - if my post last week intrigued you, I encourage you to buy it, it's inexpensive, it's captivating, it's sophisticated and spooky and atmospheric with occasional touches of humor, fourth-wall smashing, and weird supernatural stuff, and the puzzles are clever and thinky and (mostly) fun. As I mentioned, I told my brother about it and he bought it - and he finished it last night! He admits he got so into it that he put in way too many hours too quickly, but he really loved it.

If you do buy it, the hints page at https://steamcommunity.com/sharedfiles/filedetails/?id=3249636035 is really great as it is nudge-y rather than sledge-y; it points you in the right direction (or tells you what a wrong direction is) which for me is mostly all I have needed.

Also, there are in-game espresso machines.
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